Priest guide: skills, stats and gear

The Priest keeps everyone alive: single and party heals, cleanses for poisons and roots, and a long blessing before a boss. It can still fight, from range and up close. Here is how to spend your points, which vestments and maces to wear at every level, and how to heal and fight from level 1 to 60.

Healer, rangedMain stat: INT15% more HPMaces with a shield

1. What the Priest does

A Priest is the reason a party survives a boss and the reason a group wins a fight between nations. It has ten skills, more than any other class: heals, cleanses, a party blessing, and enough damage to level alone. With a 15% class bonus to HP and a shield in the off hand, a Priest is also sturdier than a Mage or a Rogue.

2. Stats and a point plan

You start with STR 8, DEX 6, INT 13 and VIT 12, and every level brings 3 stat points: 177 in all by level 60. For a Priest:

LevelsPer level (3 points)Why
2 to 203 INTMore damage and stronger heals while monsters do not attack first.
20 to 402 INT, 1 VITFrom level 22 monsters attack on sight.
40 to 602 INT, 1 VIT, or 1 INT, 2 VITMore VIT if you heal in the Colony or in Morgard, where you are the first target.

Once every point is spent, Reset stats in the character panel (C) gives them all back for free, so you can change the plan later.

3. Weapons and armor

Priests wear vestments with circlets: a circlet, a vestment, gloves and boots in every set, with VIT and MP on the vestment. A Priest fights with a one-handed mace and a shield.

LevelArmor setMaceShield
1Padded (everyone)Wooden MaceWooden Shield
5AcolyteIron MaceIron Shield
15ClericSteel MaceSteel Shield
30SanctifiedMithril MaceMithril Shield
45DawnforgedDragon Mace (fire)Dragon Shield
55SeraphicSeraphic MaceTitan Shield

Here is something many new Priests miss: your mace's attack power is part of your attack power, and your heals are worked out from it. A better mace, and a higher + on it, heals more. The boss maces are the Hollowbell Mace (level 45, lightning) and the Crownforge Maul (level 60, fire), both one-handed, so the shield stays. For jewelry, the pieces "of the Arcane" carry INT and those "of Warding" VIT. See the gear and upgrade guide for every set and the + ladder.

4. Skills

The Priest has ten skills. Every skill costs MP, and the cost grows with your level.

LevelSkillWhat it doesCooldown
1SmiteSingle target damagenone
1SprintRun faster9 s
5MendHealnone
10Radiant StrikeSingle target damage1 s
12PurifyRemoves debuffs8 s
15BlessingParty buff: attack power, max HP2 min
20Prayer of HealingParty heal10 s
30PlagueArea damage, damage over time, weakens15 s
40Cure AllRemoves the party's debuffs20 s
50JudgmentArea damage, weakens25 s
Healing well
  • One person hurt: Mend. Three or more: Prayer of Healing. Stand still for both.
  • Keep Purify for the person who matters most right now, often the frozen or rooted Warrior.
  • Between heals, Smite or Plague: damage you add shortens the fight you have to heal through.

5. Leveling a Priest

The Priest levels alone better than people expect. In Hearthmoor, where common monsters never attack first up to level 20, open with Smite, finish with Radiant Strike once you have it, and Mend yourself between fights instead of waiting. Buy the level 5 Acolyte set, Iron Mace and Iron Shield from a town trader, then follow the camps out from Emberfold: Stone Husks (5), Thornback Boars (8), Bandits (11), Alpha Wolves (14) and Barrow Skeletons (20).

In Valcrest or Gorzhak, from the Cave Bears (22), monsters attack when you come close. Pull them one at a time with Smite. The route goes on through Forest Trolls (26), Granite Golems (30), Dire Wolves (34) and Ogre Brutes (38), and the Colony Zone from level 40 is best done in a party, where a Priest is always welcome and every member past the first adds 5% XP.

6. Priest in PvP

Everyone on the other side knows a Priest wins fights, so you will be the first target. Stand behind your Warriors, keep your HP up and move between casts, not during them. Heals count for less on someone fighting players (for a few seconds after they hit a player or are hit by one), so keep your party topped up before the clash, not only during it.

Times, National Points and rewards are in the PvP and war guide.

7. Common mistakes

Other classes

Compare with the Warrior, the Rogue and the Mage, or see all four in the class guide.

Play free Next: the parties, clans and friends guide