Parties, clans and friends guide

WarCrest Online is better with other people. This guide covers parties and what they share, clans and their grades, your friend list, chat and whispers, the rewards for inviting a friend, the daily login calendar and your first week goals.

1. Parties

A party holds up to six players. To invite someone, select them and press Invite to party in their target frame, type /invite Name in chat, or use the Invite button beside an online friend in your friend list. An invite waits 60 seconds for an answer.

2. What a party shares

Members who are alive and within 60 metres of a kill share it. Every extra member adds 5% to the XP of the kill, to the gold of its chest and to the chance of item drops:

Party sizeXP, gold and drop bonus
2 players+5%
3 players+10%
4 players+15%
5 players+20%
6 players+25%

3. Humans and orcs together

Parties are for your own nation, with one exception. Hearthmoor, the start region around Emberfold, is neutral ground: no PvP and no nation. There a human and an orc may invite each other and party, and the party shares XP, loot, heals and buffs as usual. The sharing stops at the neutral border: in any other zone each member only counts the party members of their own nation. Clans always stay one nation.

4. Clans

A clan is your nation's long-term group, open from the Clan tab (G). From level 15 you can found one for 10,000 gold. Its name is 3 to 16 English letters, digits and single spaces.

Everyone sees your clan above your name on your nameplate, and the leader's name is underlined. The clan window lists the members with their rank, level, lifetime NP and who is online.

5. Clan grades and clan cloaks

A clan climbs from grade 5 to grade 1 with the lifetime NP (National Points) of its members added up. Lifetime NP counts what was earned, so spending NP at a quartermaster never lowers the grade. NP comes from PvP; see the PvP and war guide.

GradeMembers' lifetime NP
5 (new clan)0
43,000
310,000
230,000
180,000

From grade 3 the Clan Stewards sell clan cloaks for gold to the clan's members: Edra in Valcrest and Borgash in Gorzhak. A cloak is worn in the Cloak slot and stays yours if you later leave the clan, but it cannot be sold or traded.

CloakClan gradeLevelPrice
Clan Banner Cloak335800,000 gold
Clan Warden Cloak2452,500,000 gold
Clan Sovereign Cloak1556,000,000 gold

6. Friends

Open the Friends tab with O and add a player by name. The list holds up to 50 players of your own nation on the same server. It is one-way: adding someone needs no answer from them.

7. Chat and whispers

Press Enter to open the chat, type, and press Enter again to send. The chat has three tabs: Global reaches everyone online on your server, Party your party and Clan your clan. You can also start a line with /g, /p or /c.

CommandWhat it does
/w Name textWhisper to an online player
/r textReply to the last whisper
/block Name, /unblock NameHide or show a player's lines and whispers in this browser (/block alone lists them)
/helpList the chat commands

To keep the chat readable, Global takes one line every 3 seconds from each player (party, clan and whispers one a second), and nobody may send more than 5 lines in 15 seconds or the same line again within 30 seconds. Five refused lines in a minute mute the sender for 60 seconds. The game always says why a line was refused and how long to wait.

8. Invite a friend

Your profile page on the website shows your own invite link. When a friend signs up through it (with a password or Google) and gets a character to level 10, you each get 5 Novice XP Scrolls and 5 Novice Gold Scrolls. The link is remembered for 30 days, so your friend can sign up later. You can be rewarded for up to 10 friends, and the profile shows how many signed up and how many rewards you earned.

Your friend's reward goes into their bag at once. Yours arrives at once if one of your characters is in the game, otherwise the next time you enter. Your friend needs a confirmed email for the rewards to be paid.

9. Daily login rewards

The gift button beside the clock opens the reward window, and it opens by itself once a day when a reward is waiting. You get one reward a day for your whole account, put in the bag of the character you play. Days turn at midnight Istanbul time. A missed day is never lost: the next claim simply takes the next day, and after day 7 the calendar starts again.

DayReward
12 Novice XP Scrolls
22 Novice Gold Scrolls
32 Novice Attack and 2 Novice Defense Scrolls
43 Novice XP Scrolls
5The Solar Wisp hand glow for 1 day
62 Novice HP and 2 Novice Speed Scrolls
73 Novice XP and 3 Novice Gold Scrolls, 1 day of Gold Premium and the Crimson Knight armor skin for 1 day

10. First week goals

For 7 days after you make a character, the reward window also lists that character's first week goals. Each one pays once:

GoalReward
Reach level 53 Novice Attack Scrolls
Hand in 3 quests3 Novice XP Scrolls
Join a party3 Novice Gold Scrolls
Add a friend3 Novice Speed Scrolls
Reach level 105 Novice XP Scrolls
Try an upgrade at a blacksmith3 Novice Defense and 3 Novice HP Scrolls
Reach level 15Dawnfeather Wings for 1 day
Reach level 20The Lionheart Mantle for 3 days and 5 Novice XP Scrolls

Every login and goal reward is a gift worth nothing to merchants: Novice scrolls last an hour each, and the wings, glow and cloak are store looks lent for the days shown. None of them can be sold or traded. The gold and trading guide lists what can.

Quick tips
  • Join any party in Hearthmoor on your first day: it ticks off a goal and levels you faster.
  • Add the players you party with as friends, so you see when they come online.
  • Claim the login reward every day you play. Day 7 brings a day of Gold Premium.
  • Every clan member's PvP kills raise the clan's grade, so an active clan reaches its cloaks sooner.

Play free Next: the PvP and war guide