A PvP MMORPG of two nations at war

In WarCrest Online the other nation is the real enemy. Humans and orcs level side by side, then meet in open world PvP, climb the National Point rankings and fight a war over Morgard twice a week. It is free and runs in your browser.

Two nations: humans against orcs

Every character belongs to a nation, and your race decides which one: humans fight for Valcrest, orcs for Gorzhak. Your nation sets who you can attack and who fights beside you. Friends lists, clans and, outside neutral ground, parties and trades stay within your own nation.

Both nations start together in Emberfold, the town of Hearthmoor. Hearthmoor is neutral: nobody can attack another player there, and humans and orcs may even party and trade. At level 10 each nation goes home, and at level 40 the war begins.

Where PvP happens

ZoneLevelPvP
Hearthmoor1+None, neutral ground
Valcrest and Gorzhak (homelands)10 to 40None
Colony Zone40+Open PvP outside each nation's base
The Umbral Rift50+Open PvP, at set hours
Morgard40+The nation war, twice a week

The Colony Zone is the heart of open world PvP. Each nation has a base where nobody can be attacked. Outside it, anyone of the other nation is fair game, and so are you. Monsters there run from about level 40 to 60, so you farm, quest and fight in the same place. A daily PvP quest asks for 100 players of the other nation, and a kill by anyone in your party counts for every member in the zone.

National Points (NP)

Every player of the other nation you defeat earns National Points. NP is the currency of the war:

Dying to a player costs you half of what your killer gained. A player 10 or more levels below you gives no NP, so hunting the weak earns nothing.

Rankings, place symbols and rewards

Each nation has a monthly ranking by the NP earned that month and an all-time ranking by all the NP ever earned. The top 50 places carry a place symbol beside the name for everyone to see:

PlaceSymbol
1Sovereign
2 to 3Exalted
4 to 10Vanguard
11 to 25Warden
26 to 50Sentinel

An all-time place shows its symbol in a frame, and a player who holds both shows the all-time one. The first of each nation of all time claims the Whitecrown Mantle from Aldric the Herald in Hearthmoor, a cloak with real stats that cannot be traded. It stays only while the place is held: lose first place and the mantle is taken back. See the live rankings on the home page.

The War of Morgard

Every Wednesday and Saturday from 21:00 to 22:00 Istanbul time, the gates to Morgard open for players of level 40 and up, and the whole server is warned 10 minutes and 1 minute ahead. Each nation holds a fort at its end of the valley, and in each fort stands its War Keeper, a giant that never attacks its own nation.

The world boss and the Umbral Rift

At the centre of the Colony lies the Bowl, an arena inside a ruined wall. The Ancient Colossus, a level 70 boss, rises there every day at 13:00, 19:00 and 22:00 Istanbul time. Whoever holds the Bowl gets the first swing, so the fight for the boss is often a fight between nations.

Every day at 16:00 and 20:30 the Rift Gate in the Bowl opens for 20 minutes. Players of level 50 and up may step into the Umbral Rift, a dark PvP zone with stronger monsters, and stay an hour. Its monsters drop Riftstones, which you spin on the Riftstone Reel in Emberfold for gold, scrolls and gear.

Class roles in PvP

Every skill and its unlock level is in the class guide.

Fair play

Frequently asked questions

At what level does PvP start?

At level 40, when the Colony Zone and the War of Morgard open. Levels 1 to 40 are spent in Hearthmoor and your homeland, where players cannot attack each other.

Can I be attacked while leveling?

No. Hearthmoor and the two homelands have no PvP. Only the Colony Zone, the Umbral Rift and Morgard do.

When is the War of Morgard?

Every Wednesday and Saturday from 21:00 to 22:00 Istanbul time, for players of level 40 and up.

What do I get for winning the war?

Your whole nation gets +5% XP, +5% gold and +5% drops until the next war, and its banner flies in Emberfold.

What are National Points for?

They rank you, give you PvP titles, raise your clan's grade and buy cloaks and hand glows from the Colony quartermasters.

Is WarCrest Online pay to win?

The store sells no weapons, armor or combat stats. Wings and Gold Premium add a share to the NP you earn from your own kills, and Fortune Stones raise upgrade odds without making any step certain.

Do I lose NP when I die?

Yes. Dying to a player costs you half of what your killer gained. Dying to a monster costs no NP.

Which class is best for PvP?

Each one has a job. Warriors hold the line, Rogues pick off lone targets, Mages control and hit groups from range, and Priests keep the group alive.

Can humans and orcs play together?

On the neutral ground of Hearthmoor they can party and trade. Everywhere else they are enemies, and clans stay within one nation.

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