Warrior guide: skills, stats and gear

The Warrior is the shield of every party: the most HP of any class, a taunt that pulls monsters off your friends and quick single-target hits that never stop. Here is how to spend your stat points, which plate and weapons to wear at every level, and how to use each skill from level 1 to 60.

Tank, meleeMain stat: STR40% more HPSword, axe or falchion with a shield, or a two-handed weapon

1. What the Warrior does

A Warrior stands in front and takes the hits so nobody else has to. The class bonus gives you 40% more HP from your VIT and base health than a class without one, and from level 10 your level adds more HP to a Warrior than to anyone else. You have no area damage at all: your strength is short-cooldown blows on one target, one after another.

2. Stats and a point plan

You start with STR 14, DEX 8, INT 5 and VIT 12, and every level brings 3 stat points: 177 in all by level 60. Here is what each point does for a Warrior:

LevelsPer level (3 points)Why
2 to 203 STRKill faster while monsters do not attack first.
20 to 402 STR, 1 VITMonsters attack on sight from level 22: you need a cushion.
40 to 602 STR, 1 VIT, or 1 STR, 2 VITMore VIT if you tank Colony bosses or fight in Morgard.

This is a starting point, not a rule. Once you have spent every point, the character panel (C) shows Reset stats: it gives every point back for free, so you can try another split whenever you like.

3. Weapons and armor

Warriors wear plate. Everyone starts in the same padded set at level 1; from level 5 the Warrior has a set of its own at every tier, each a helm, a chest piece, gauntlets and boots, and a shield for the off hand. The traders in the towns sell the level 1 and level 5 pieces; the rest drops from monsters, comes from the Riftstone Reel or is bought from other players' stalls.

LevelArmor setWeaponsShield
1Padded (everyone)Rusty SwordWooden Shield
5Iron and ChainIron Sword, Iron HatchetIron Shield
15SteelSteel Sword, Steel FalchionSteel Shield
30MithrilMithril Sword, Mithril Waraxe (two-handed)Mithril Shield
45DragonDragon Sword, Dragon Wingblade and Dragon Scythe (both two-handed), all fireDragon Shield
55TitanTitan Sword, Titan Greataxe (two-handed)Titan Shield

The big choice is shield or two-handed. Swords, falchions and hatchets are one-handed and leave room for a shield, which adds defense. Waraxes, scythes, wingblades and the boss weapons Hellmaw Cleaver (level 45) and Nightreaper (level 60) are two-handed: they hit harder, but equipping one puts your shield in the bag. A tank for bosses usually keeps the shield; a Warrior who wants to bring players down fast often goes two-handed. Many keep one of each in the bag.

For jewelry, the pieces "of Might" carry STR and the pieces "of Warding" carry VIT. The gear and upgrade guide lists every set, the boss uniques and how the blacksmith takes a weapon to +10.

4. Skills

The Warrior has nine skills. Every skill costs MP, and the cost grows with your level.

LevelSkillWhat it doesCooldown
1Heavy StrikeSingle target damage6 s
1SprintRun faster9 s
5Shield BashSingle target damage, stun, slow12 s
10War CryParty buff: defense, taunt30 s
10Rose BladeSingle target damage1 s
15ChargeCharge to the target, slow15 s
20Iron SkinBuff: less damage taken1 min
30Sunder ArmorSingle target damage, weakens12 s
45Executioner's BlowSingle target damage18 s
A simple rotation
  • Monsters: War Cry, Heavy Strike, then Rose Blade until Heavy Strike is back.
  • A boss from level 45: Sunder Armor, Executioner's Blow, Heavy Strike, Rose Blade in between, Iron Skin when its big hit comes.
  • A player: Charge, Shield Bash, Sunder Armor, Executioner's Blow.

5. Leveling a Warrior

The first levels are the hardest for a Warrior, since the starter sword hits softly. Buy the level 5 iron set and weapon from a town trader as soon as you can afford them, then follow the camps outward from Emberfold: Bristle Boars, Ash Wolves and Mire Toads first, Stone Husks at level 5, Thornback Boars at 8, Bandits at 11, Alpha Wolves at 14 and Barrow Skeletons at 20. Up to level 20 common monsters never attack first, so you choose every fight.

At level 10 the gate opens your homeland, Valcrest or Gorzhak. From the Cave Bears (level 22) monsters attack when you walk close. This is where the Warrior shines: pull two or three with War Cry, keep Rose Blade going and drink your red potion when you need it. The route runs on to Forest Trolls (26), Granite Golems (30), Dire Wolves (34) and Ogre Brutes (38). At level 40 the Colony Zone opens with Ash Revenants (42) and on up to level 60.

6. Warrior in PvP

Players deal less damage to each other than to monsters, so fights between players last longer and your large HP pool matters even more.

Read the PvP and war guide for times, National Points and rewards.

7. Common mistakes

Other classes

Compare with the Rogue, the Mage and the Priest, or see all four side by side in the class guide.

Play free Next: the gear and upgrade guide