Class guide

Four classes, each with nine or ten skills and a job no other class does. Here is what each one is for, which stats to raise and every skill with the level it unlocks.

Every class has the same plain attack (R): a weapon hit at melee reach. Skills cost MP, and the MP cost grows with your level. Three stat points come with every level; your class's main stat raises your attack power.

Warrior

Tank, meleeMain stat: STR40% more HPSwords, axes, falchions with a shield, or two-handed waraxes and scythes

The Warrior holds the front line. War Cry pulls nearby monsters onto you and hardens your party's defense, Iron Skin cuts the damage you take, and Shield Bash stuns a target for a moment. Charge closes the gap to a target and slows it, and Sunder Armor weakens its defense for the rest of the party.

Warriors have no area skills: their strength is short-cooldown hits on one target. Rose Blade swings every second, and Executioner's Blow at level 45 is the heaviest single hit of the class.

Skills

LevelSkillWhat it doesCooldown
1Heavy StrikeSingle target damage6 s
1SprintRun faster9 s
5Shield BashSingle target damage, stun, slow12 s
10War CryParty buff: defense, taunt30 s
10Rose BladeSingle target damage1 s
15ChargeCharge to the target, slow15 s
20Iron SkinBuff: less damage taken1 min
30Sunder ArmorSingle target damage, weakens12 s
45Executioner's BlowSingle target damage18 s
Tips
  • Put most points into STR and the rest into VIT. The class bonus makes every VIT point count for more.
  • A shield adds defense; a two-handed weapon hits harder but leaves no hand for the shield.
  • Open a fight with War Cry so the monsters come to you, not to your Priest.

Rogue

Damage, meleeMain stat: DEX10% more HPTwin daggers

The Rogue is a dagger assassin, never an archer. Twin Strike and Venom Blade come back every few seconds, and the poison keeps biting after the hit. Shadow Step hides you from the other nation for a few seconds and lets you run faster; Ambush from the shadows deals far more damage than in the open.

Hamstring roots a target in place, Crippling Venom slows and poisons it, and Shake Off clears slows, roots and poisons from you. Blade Flurry at level 40 strikes four times.

Skills

LevelSkillWhat it doesCooldown
1Twin StrikeSingle target damage2 s
1SwiftRun faster9 s
5Venom BladeSingle target damage, damage over time3 s
10Shadow StepStealth18 s
12Shake OffRemoves debuffs15 s
15HamstringSingle target damage, root6 s
20AmbushSingle target damage8 s
30Crippling VenomSingle target damage, damage over time, slow5 s
40Blade FlurrySingle target damage4 s
Tips
  • DEX raises both your attack power and your critical chance, so it is worth every point.
  • Open a duel from Shadow Step with Ambush, then root the target with Hamstring.
  • Keep Shake Off for the moment a Mage freezes you or a Warrior slows you.

Mage

Damage, rangedMain stat: INTThe lowest HPStaves

The Mage fights from a distance. Firebolt has no cooldown and reaches 20 metres; Frostbite freezes a target in place. From level 20 the Mage gets the area spells: Meteor, Flame Wave in a cone in front of you, Glacier that slows everything it hits, and Cataclysm at level 50. Ground spells are aimed with the mouse.

Blink teleports you forward out of trouble and breaks roots and slows. Arcane Recall brings every party member in the zone who is out of combat to your side.

Skills

LevelSkillWhat it doesCooldown
1FireboltSingle target damagenone
1SprintRun faster9 s
5FrostbiteSingle target damage, freeze14 s
10BlinkTeleport forward20 s
20MeteorArea damage25 s
25Flame WaveArea damage10 s
30Arcane RecallBrings the party to you1 min
35GlacierArea damage, slow12 s
50CataclysmArea damage40 s
Tips
  • INT raises your attack power and your MP pool together. Add some VIT: the Mage has the lowest HP of all.
  • Freeze the closest enemy with Frostbite, step back, and keep casting Firebolt.
  • Area spells shine when a Warrior has gathered the monsters around them.

Priest

Healer, rangedMain stat: INT15% more HPMaces with a shield

The Priest keeps the party alive. Mend heals one ally with no cooldown, Prayer of Healing heals the whole party around you, and Purify and Cure All clear poisons, slows and roots. Blessing raises the party's attack power and HP for a long fight.

A Priest can still fight. Smite strikes from range, Radiant Strike is a quick melee hit with a golden flash, and Plague and Judgment weaken whole groups of enemies.

Skills

LevelSkillWhat it doesCooldown
1SmiteSingle target damagenone
1SprintRun faster9 s
5MendHealnone
10Radiant StrikeSingle target damage1 s
12PurifyRemoves debuffs8 s
15BlessingParty buff: attack power, max HP2 min
20Prayer of HealingParty heal10 s
30PlagueArea damage, damage over time, weakens15 s
40Cure AllRemoves the party's debuffs20 s
50JudgmentArea damage, weakens25 s
Tips
  • INT raises both your healing power and your MP, so it comes first.
  • Cast Blessing before a boss: it lasts and its cooldown is long.
  • A Priest is welcome in every party. Ask to join one early.

Which class to pick

Each account can have five characters on every server, so you can try more than one. New to the game? Start with the beginner's guide.

Play free Next: the PvP and war guide