Wars and events
El Morad and Karus meet in the Colony Zone every day, and three battles have their own clocks: the Lunar War twice a week, the Border Defence War three times a day and the Bifrost Assault twice a day. The calendar button by the clock in the game shows each on your own time.
The Colony Zone
From level 45. Each nation has a camp with its warp stone; guard towers burn the other nation near it. Outside the camps anyone of the other nation is fair game, and every kill pays National Points, which decide the monthly and all-time rankings. Some of the land's monsters pay National Points too.
Lunar War
Wednesday and Saturday 21:00 (Istanbul time), 1 hourLevel 40 and upPrize: +5% XP, gold and drops
The Lunar Valley opens from the warp stones of Moradon and the homelands. El Morad's fortress stands in the north-west, Karus's in the south-east, and a Keeper stands before each. The first nation to bring down the other's Keeper wins; its players keep +5% XP, gold and drops until the next war. The Colony Zone is shut while the war is on, and everyone goes back to Moradon when it ends.
Border Defence War
Every day 13:00, 19:00 and 23:00 (Istanbul time), 20 minutesUp to 8 against 8Levels 30 to 49 and 50 to 60
Sign up from the corner of the screen in the ten minutes before it starts. At the start each side is brought to the octagon as one party, in the arena of its level bracket. The last blow on the Border Altar wins at once; otherwise the first side to 30 kills, or the side with more kills when time runs out. Everyone who fought takes a prize: in the 30 to 49 bracket an Upgrade Scroll for the winners and a Red Gem for the others, in the 50 to 60 bracket a Blessed Upgrade Scroll and an Upgrade Scroll. Leaving early is free once a day; a second time keeps you out for 24 hours.
Bifrost
Every day 15:00 and 20:00 (Istanbul time)30 minute assault, 1 hour insideLevel 55 and up
The Ronark Land Monument rises in the middle of the Colony Zone and may be struck for half an hour. The nation whose fighter breaks it may enter Bifrost from the Colony Zone's warp stones for an hour. Inside, the Seven Disasters stand round a ruined castle among camps of the land's strongest monsters; they drop the fragments the Chaotic Generator wants, and Bifrost pays twice the gold of a homeland. When the gate closes everyone goes back to Moradon.
The land's bosses
Talos, the Snake Queen, Shaula, Lesath, Duke, Bach, Bishop, the Orc Bandit Leader and others live in the Colony Zone, and the Troll King, the Harpy Queen and the Deruvish Founder in Eslant. The whole server hears when one rises and when it falls. They are a party's work: eight level 60s bring the strongest down in under ten minutes. They drop uniques, Blessed Upgrade Scrolls and their own pieces, and the four strongest drop Gold bars. Each comes back 10 to 15 minutes after it falls.