Your first hours: from Moradon to the Colony Zone

A few things that make the first levels go faster.

Levels 1 to 20: Moradon's monsters camp outside the castle's south-west wall, from worms and bandicoots near the gate to Kecoon captains further out. The townsfolk give quests for them; the quest log follows you everywhere, so you can hand them in from anywhere.

Stats and skills: every level gives stat points. From level 10 you also get skill points, two a level, for your class's three skill trees. Hold the + to spend them fast, and if a build does not suit you, the Reset button in the skill window gives every point back for free.

The Genie: an optional helper that hunts with your own skills, drinks your potions, picks up loot by its value and can follow your party leader. New accounts start with 24 hours of its time and every day adds 2 more. It fights monsters only, and moving by hand stops it.

Parties: up to eight players, sharing XP, with a bonus for every member. Party members may be up to 40 levels apart, more within a clan.

Level 20: your homeland's monsters open up, and you can open your own stall to sell what you found. At 45 the Colony Zone waits, with its daily war quest: defeat 100 players of the other nation for a treasure chest.

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