Gear that shines: the anvil, scrolls and jewelry

Your weapons and armor grow at the anvil in Moradon, beside Ludwig, who sells the scrolls.

Upgrades: put a piece and an Upgrade Scroll on the anvil to take it one + higher, up to +10. A failed upgrade can break the piece, so think before the last steps. Trina's Pieces raise the odds, and a locked item can never be traded, sold or lost by mistake: with Gold Premium the inn hostess locks it with your account's PIN.

Enchant scrolls: weapons and armor drop plain, and an enchant scroll gives a piece its stat: strength, health, dexterity, intelligence or magic, with an elemental scroll giving a weapon fire, ice, lightning, poison or a life drain. A failed enchant breaks the piece too. Each scroll works up to its class of item: Low Class, Middle Class, the plain ones for every class and the Blessed ones.

Jewelry never burns: put three alike pieces at the same + on the anvil with an Accessory Compound Scroll, and one of them comes out a + higher, every time, up to +3.

From +7 high class and unique pieces start to shine, and at +10 they burn steady, so everyone on the field sees what you carry.

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